![]() Suffice to say that the game provides scarce hints or clues as to what the player will need to accomplish to further the overall narrative. The husband sleeping in the couple’s bedroom. The ease of use around the gameplay mechanics of the game is a pleasant change of pace from the narrative elements of Twelve Minutes. For the most part, the item interaction is straightforward and won’t leave players scratching their heads about what needs to be combined to find the desired effect. Overall, the experience is reminiscent of an elaborate escape room and it was a welcome change from the larger-scoped adventure games I’ve attempted in the past. The entire game takes place in a three-room apartment, and only implements a small handful of items that the player needs to manage in terms of puzzle-solving. Where Twelve Minutes shines brightest is that I can’t think of a better introduction to traditional adventure games for players that are unfamiliar with the genre. ![]() From there he sets on a path to break free from this time loop, no matter the cost. The next thing he knows, he’s in the doorway of their apartment before those events ever transpire. Things get out of hand resulting in James McAvoy’s character being beaten to death by the cop. The couple is enjoying a pleasant evening in their apartment when they are suddenly interrupted by a cop played by Willem Dafoe. ![]() Twelve Minutes is centered around a husband and wife, voiced by James McAvoy and Daisy Ridley. The cop (Willem Dafoe) restraining and interrogating the wife (Daisy Ridley) and husband (James McAvoy) Credit: Twelve Minutes Official Website It rings egregious to me that this game doesn’t contain a content warning when the above topics, and more that I’ve left off for spoiler purposes, will be experienced by the player dozens of times unless they’re an adventure game savant. I think people should be aware of these content topics not just during this review, but before playing the game themselves. Just to inform the reader, this game includes violence and murder against a pregnant woman, police brutality, a 911 call involving suicide, and other sensitive topics. One of my biggest issues with Twelve Minutes is there isn’t a content warning on the game whatsoever. I exceeded my own expectations and managed to beat the game, but my experience was definitely rocky from the start. I assumed the game wouldn’t be able to keep my interest long enough for me to see it all the way through. ![]() On the other hand, I’ve never been a fan of the traditional adventure game genre. I enjoy seeing the different ways that creative minds explore or solve time loop scenarios. I’ve always had an affinity for the concept of time loops in movies like Edge of Tomorrow, Source Code, and Happy Death Day. Ever since Twelve Minutes appeared on a Kinda Funny Let’s Play all the way back in 2015, the premise of the game held my attention. ![]()
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